![]() ![]() They will then begin with a basic block out of their scene creating and using modular pieces to fill it up. Students will learn how to observe multiple references and break it up into repeated textures and assets. ![]() WHAT YOU’LL LEARN The more you know, the better. PREREQUISITES: Knowledge of Maya, ZBrush, Unreal Engine, Substance Texturing and Shading for Games MATERIALS: Maya (or equivalent) Unreal Engine 4 Photoshop ![]() The class will cover: – Unreal Engine 4, Maya, Substance Painter, Quixel Suite, Quixel, Marmoset, Mightbake With this list, students will then use both Maya and the Unreal Engine to create a fully realized environment with portfolio screenshots. In this course, students will be taught how to break down reference and develop a list of reusable assets. UE4 Modular Environments with Clinton Crumpler : A 10-week course focused on developing a fully-realized environment by using modular parts in Maya and Unreal Engine 4. ![]()
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